The Real-Time shared World for all Simulators

D-world

D-WORLD is a detailed virtual representation of the real world, in which simulations interact naturally. It is a geographical copy based on existing local photo, elevation, weather, map and cultural data.

With D-WORLD you can train missions and tasks under realistic conditions with degraded visual environments and reliable dynamic models.

In D-WORLD, customers can create new scenery and models using the standard Unity Game Development editor in combination with high-fidelity physics simulations in D-SIM.

Key features

Unity Game Engine

D-WORLD is built on the renowned Unity gaming engine, providing all the benefits of Unity, including native support for VR headsets and various display and projection hardware. Your training simulator’s virtual world will look as impressive as any mainstream game.

D-WORLD is well-suited for customers seeking to develop personalized virtual content, such as new scenery and interactive models.

Physics Simulation

D-WORLD not only looks realistic, it feels realistic.

Realistic physical models are essential for simulating natural interaction in a virtual world. multiSIM’s aerospace engineers developed precise mathematical models for realistic simulation of aerodynamics, wind and atmosphere, balistics, and ground interaction.

Since the mathematical models are integrated in D-WORLD through D-SIM, it is easy to re-use them for rapid development of new aircrafts, helicopters and other physical entities.

Distributed Training in One World

A large number of simulators can operate simultaneously in D-WORLD with exactly the same virtual conditions. They see each other from their own perspective, observe the same events, use Datalinks, and communicate together in real-time. D-WORLD offers the ultimate environment for synchronized and distributed training.